How to Rule the Galaxy in Galactic Civilizations III: Mercenaries
Galactic Civilizations 3 Mods
Even in the massive sandbox universe of Galactic Civilizations III, there can only be one ultimate supreme leader of the galaxy -- and we think it should be you. We suspect you'll agree.
But it won't be easy. You'll need to muscle, sweet-talk, or buy your way to the top of all the other species vying for control of the universe in the newest installment of this classic 4X franchise. We loved the base game when it came out last year and its newest DLC, Galactic Civilizations III: Mercenaries, builds on top of that rock-solid foundation.
The new DLC adds two new races, two new tech trees, new ships, a new campaign, tons of improvements all over the place, and -- of course -- the namesake mercenaries feature, which lets you hire freelance heroes to specialize your forces. All of that is on top of the hundreds and thousands of ships, races, and other goodies that modders have built through Steam Workshop.
That's a lot of awesome stuff, so we put together a quick guide to help you master it all and ascend to your rightful place at the head of the galaxy.
Start At Home
When you're just getting started, don't worry about all the enticingly exotic alien species. New players should stick with the good ol' classic humans as their first race. Their tech will be familiar and pretty easy to understand -- plus, you'll be conquering the galaxy in the name good ol' mother Earth.
But first you've got to rally your troops behind you. Keeping the citizens on your planets happy is key, and there are a lot of great tools in the game to help make this easier at the start. You can (and should) rely heavily on Governors to build out your planets.
Once you've mastered the game a bit more, you can build the planets out yourself to specialize their purpose perfectly. But for now, keeping your population happy and wealthy will make sure your own banks and trade freighters are filled to fuel your empire's expansion.
And when you really want to feel like an emperor, pull up the command screen, which lets you issue mass orders like making all of your shipyards build a particular ship at the same time.
Make Some Friends
I know you're itching to conquer, but before you go all Duke Nukem on the galaxy, you should play it safe while learning the ropes. Galactic Civilizations III is a deep strategy game with many, many options for you to discover and try out over time. But, for new players, we highly recommend that you start off being friendly neighbors.
Diplomacy 101: If one of the AI species talks to you, don't ignore them. Respond quickly and at least pretend to be nice, trading techs whenever possible to get you both ahead. Don't screw them over on trades or treaties. And, most importantly, learn which races you can trust.
Each race in the game has nuances in their personalities, desires, and strengths that you can learn over time. You want to make sure that you're the one backstabbing your allies -- not the other way around!
Find Your Win Condition
After you've mastered the basics of the game, it's time to experiment with the different win conditions you can pursue. Your four options are to race up the tech tree, subdue through diplomacy, ascend by holding onto powerful artifacts, or the old-school tactic of just murdering everyone.
At this point, it's a good idea to start branching out into other races as well. Be sure to play to your own race's strengths when choosing a win condition. You can't go wrong with the early tech choices -- everyone needs the basics like factories and money -- but you'll want to specialize by the time you hit the Age of War.
Having so many different ways to win makes every game feel incredibly unique, and you'll learn something new every time you play. But we don't want to send you out into the void without some help, so here's some brief tips for each goal.
No matter which route you take, you're going to want resources. The expansion makes it easier to find them right away, so grab any you can to get ahead of your neighbors.
Master Every Detail
After you've dabbled in all of the win conditions and learned the intricacies of each, you're ready to really dive into the details and start min-maxing like a madman. First up are your ship designs.
There are a ton of pre-existing ship designs to choose from, especially with mods included. But the ship customization options are so deep and compelling that you won't be able to resist digging into it yourself.
It's not just simple rock-paper-scissors -- Galactic Civilization III's combat options a wonderfully intricate web of strengths and weaknesses that you can exploit in many different ways. For example, if you see an enemy building heavily armored ships, you can build your own heavily armored ships to compete or research weapon types that bypass armor or build ships that take advantage of a totally different weakness in that ship.
Bring in the Specialists
Sometimes the best way to counter your opponent's build isn't to invest heavily in researching new tech and rebuilding your fleet. One of the best features of the new Mercenaries expansion is that you have another option to consider: hire a mercenary with resources. Each has a unique personality and back story, plus a special perk or combat effect. There are over 70 mercenaries available in the Expansion, however you will have the opportunity to play up to 36 mercenaries in each game, which enhance's the game's replay-ability tremendously.
So when you've been fitting your fleet with short-range kinetic weapons only to find out that your enemy went with long-range beam weapons that'll toast you before you can touch them, you have options. You could boost the range on your mass drivers, upgrade your shields, or hire the mercenary that'll give your fleet the ability to shrug off beam attacks entirely.
Each of the mercenaries is a tactical option that you need to know when to use or save for later -- this current enemy fleet isn't the only threat you'll face!
Go Forth and Conquer!
We hope this strategy primer will help you get a leg up on those AI jerks when you dive into Galactic Civilization III: Mercenaries, which came out on February 18! And when you're ready, you can jump into a multiplayer game and play co-op with a friend, and rule together (or backstab them at the last moment and have everything to yourself... it's your call).
Sponsored by Stardock
Galactic Civilizations III
Publisher:
Stardock
Developer:
Stardock
Platforms:
PC
Genre:Turn Based Strategy
Release Date:April 2015
Galactic Civilizations III (often abbreviated to Gal Civ) is an upcoming sequel and 4X (eXplore, eXpand, eXploit, and eXterminate) turn based strategy PC video game.
The game is currently being developed by the respected development and publishing studio Stardock who previously developed prior Galactic Civilizations games.
The game is coming exclusively to the PC and is targeting a April 2015 where it will be made available via digital download. The game isn’t expected to get a release at retail and nor is it likely to cross platforms.
Development
Galactic Civilizations III was first announced to be in development when Stardock announced that the game, which would be serving as a sequel to 2006’s Galactic Civilizations, was in production and was actively being developed.
The game was set to be released in April 2015, but it has already been released on PC via Steam in the form of a pre-release build which was used to gather information and feedback from the gaming community. This pre-release build was launched on March of 2014 on Steam where it has since gathered 245 reviews which have resulted in the game being tagged as “Mostly Positive”.
Although the developers are targeting an April 2015 release date, they are avoiding giving any specific date. Talking about the games release on the official Gal Civ III site, the developers have said “We’re targeting an April 2015 release date. That gives us six months of beta testing via Early Access, which we have found to be a good amount of time to work out any kinks and nail down both the balance and technical sides of the game.”
The pre-release build of the game does reflect one aspect of the final build which is that the game requires, and will only run, on a 64-bit PC. Those running an operating system that isn’t Microsoft Windows on a 64 bit PC simply cannot play the game.
Speaking directly via the games official website, the developers have addressed the requirements for the game, saying “It will require a 64-bit version of Windows 7 or 8 along with a DirectX 10 or 11 compatible video card. There will be no 32-bit version. Most PC gamers in 2015 have this kind of hardware, and it allows us to create the best game possible for the majority of our customers.”…”We want Galactic Civilizations III, and future expansions, to be able to handle extremely large galaxies with a very high resolution graphics and large data sets for the computer AI to make use of. It allows us to design the best game possible without being constrained by the limitations of older hardware.”
When answering why the game doesn’t make use of DirectX 9, the developers said, “DirectX 10 and 11 allow us to easily have multiple threads touch the graphics card simultaneously. This results in much higher-quality font rendering, HDR lighting, makes it a lot easier to support advanced UI scaling, and makes the game less CPU-bound which will be important for giving the artificial intelligence engine more processing power to execute VCSS’s (Very Complex Strategy Simulations). As with the decision to be 64-bit, it allows us to create a better game for the majority of players that already meet the requirements.”
Story
This game is a sequel to 2006’s Galactic Civilizations II and takes place 10 years later where “The Drengin Empire reigns supreme”. The story in Galactic Civilizations is exceptionally extensive and has many small nuances that are only discovered by gameplay. The player can effectively craft their own story for the game, much in the same way you would do in a Sid Meier’s Civilisation Game.
Gameplay
Galactic Civilizations III is a 4X Hex Turn Based Strategy game. The game is also a considerable improvement over its predecessor and as the developers themselves say, “There are too many additions to list here” in regards to the new gameplay elements. But the gameplay is, fundamentally speaking, the same as it was before.
The player takes control of their units in a turn based, hex based universe that sprawls out in every direction. Given that the game has been built from the ground up on all new technology, the player can now build “the ship of your dreams”.
Planetary management and overall diplomacy have been revamped to allow for a better and deeper experience. The overall sense of depth in the universe map has also been reworked to give the player a greater sense of scale and control. The game is also set to feature a new species of Aliens, The Iridium are an all new playable species that are effectively “space-faring super capitalists”.
Characters
Players in Gal Civ III don’t take control of any one particular character, rather they represent one of many species. They are:
![]() Galactic Civilizations 3 Review
The Terran Alliance
The Yor Collective The Drengin Empire The Altarian Republic The Drath Legion The Torian Confederation The Arcean Empire The Dominion of Korx The Iconian Refuge The Thalan Empire The Korath Clan The Krynn Consulate Galactic Civilizations 3 Console Commands
The game also features a number of minor races, but they take very much a back seat from a player perspective. The player may form alliances with the minor races as the progress further into the game.
Note: This wiki will be updated once we have more information about the game.
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