This step will familiarize you with the so-called 'character class creation', which is accomplished by means of choosing weapons. As I've said, the character is de facto classless, and the role and combat style is determined by the equipment used (armor, weapon and decorations). Most generally, at the beginning you choose between ranged and melee weapons.
The decision of whether you want to slash or shoot will significantly impact the gameplay, since both styles require different armors. You can't equip an expensive armor, fit for Blademaster and use Gunner weapons. Such combination is not allowed by the game. But it's not like you have to make such decision at the very beginning and stick to it the whole game. Both the armor and the few items that can be bought and crafted at the beginning are universal (marked as Blade/Gunner). Additionally, in a chest in your home you will find one weapon of each of the types of weapons available in the game. It's the perfect time to try out everything, and I strongly suggest you do that.
In Monster Hunter Generations there are 14 weapon classes - most of them are short-distance; the rest are ranged weapons and hybrids. The choice may seem limited first (especially for Gunners), but there actually aren't many games that can boast so diverse weapon classes.
For a beginning, I recommend all new players get acquainted with the descriptions and tutorials for each weapon, or at least the chosen few that they find most interesting. In Monster Hunter Generations there are no bad choices in this respect, there are only paths easier to master, and those more challenging. The weapons in Monster Hunter Generations can be very inventive in terms of mechanics - from a simple katana to truly
steampunk 'transformers'. The players who don't have time, patience nor the inclination to try out and learn all the complicated weapons should first get a sword and a shield, if they fight in close combat, or a bow for ranged warriors. They are less refined but very effective, and they won't deplete your pouch.
When choosing between ranged and melee weapons, you should consider one important factor of the gameplay. Armors for Gunners (even those that are a direct counterpart of Blademaster) provide half physical damage reduction less. Lumion 3d italiano download. This doesn't concern the Elements resistance - it's the same for both Blademaster and Gunner. Such state of affairs forces the player to actually keep their distance if they're a Gunner, contrary to other games in which the archer can often be seen shooting to a warrior who's striking him in the meantime.
One other thing worth paying attention to when choosing the weapon is the choice of additional weapon. You can actually take only one weapon for a hunt, but no weapon is versatile enough as to allow you get some very desired effects - for example when you need to extract specific materials from a monster but you're playing solo. So, for example if you're using sword and shield, a good idea is to choose longsword as the additional weapon because it has a longer range, which makes it easier to reach those parts of body which are higher. Another good idea is to use carry a sledgehammer, even in spite of using cutting weapons. Some body parts of monsters can be destroyed only with blunt weapons. This obviously works the other way around as well - those of you using hammers will have a hard time cutting a beast's tail off, so it's good to carry a different type of weapon with you.
Welcome to IGN's Monster Hunter World Wiki Guide! This page contains a Weapon Tutorial for the Sword and Shield.
The Sword and Shield is Monster Hunter’s original beginner Weapon, and for good reason. With great mobility and the ability to guard, it’s very forgiving; its basic combos are easy to memorize and hard to botch, and it’s the only weapon that lets you use items without having to sheathe it.
Sword and Shield Basics[edit]
The weapon controls in your hunter’s notes aren’t a bad place to start.
Press Triangle (or Y) for Standard attack, Circle (or B) for Special Attack, and the two attack buttons together for an Advancing Slash. Press Circle while also pressing the left stick forward to use your shield as a weapon instead, enabling you to stun foes if you hit their head. This shield bash can also be used as your primary method of attack in a pinch if your sharpness is too low.
Generally, focus on the tail with your sword to potentially cut it off, and the head with your shield to potentially stun it with blunt KO damage.
You can string these attacks together easily like this: Triangle and Circle together, triangle triangle triangle, circle, circle, and really, any combination of those. You can dodge out of this string or block at just about any time. Though keep in mind that blocking with this little shield won’t provide as much damage or knock-back reduction as the Lance’s or Charge Blade’s shield, but it’s still a very handy panic button.
Mid-combo, after performing any of these basic attacks, holding back the L-stick and pressing circle performs a backstep. Holding circle then ends with a Charged Slash. If this attack connects with a monster, you’ll jump into the air and come back down over the monster. Pressing Triangle attacks with the blade in a Jumping Slash, which may allow you to mount the monster, and pressing Circle attacks with the Shield in a Falling Bash, which could leave the monster stunned if you hit its head.
The Charged Slash is one of the only Sword and Shield attacks that can leave you vulnerable to attack, so if you know you’re not going to land it, quickly press Triangle to cancel into an Advancing Slash, which takes less time.
Lastly, there is some natural terrain, like the Ancient Forest’s mushrooms, that lets you perform a special aerial attack if you press Triangle and Circle together while facing it.
With all of this in mind, doing basic combos and dodging out of harm’s way until you know you can land a charged slash is the best way to use the Sword and Shield. If a monster has recently been mounted, it won’t be able to be mounted again for some time, so aim for the head in a Falling Bash with Circle.
Sword and Shield Armor Skills[edit]
Now, because you're landing so many attacks so consistently, look for Armor with Armor Skills that improve either critical chance, or elemental or status attack, depending on the specific sword and shield you're using.
If you find yourself getting hit often, you could try out armor that increases Evade Window, which increases your invulnerability period while dodging.
Don't Forget About Items[edit]
Last but not least, don’t forget about your ability to use items, like slinger ammo, without having to put your weapon away, by pressing R2 first or using your radial menu. You can easily and quickly prevent a monster from flying away, or charging a stunned friend, with this trait. This is also, of course, wonderful for selfish uses as well – like potion drinking and weapon sharpening.
Though the Sword and Shield is fast and forgiving, it is incredibly close range, making it more difficult to use against very large monsters, or monsters that prefer to fly more often than not, but it’s still viable in the right hands especially if you’re good at predicting a monster’s movements.
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With its launch on PC this month, Monster Hunter World is about to get a whole lot of new players. Luckily, it has a play style for everyone – but it all starts with a bit of a quandary: which weapon should you start with?
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The Monster Hunter series has always been one of the more open takes on character progression in the RPG genre. Rather than picking a character class from a number of pre-set classes, you’re instead given a character who is a jack of all trades, with your skill set, abilities and approach to combat instead defined by what equipment you take into battle, including weapons.
Weapons have the largest impact of all on what you’ll be doing once you engage a monster in battle, in fact, since even your choice of armor will in part be influenced by your weapon of choice. In many ways your weapon defines your typical RPG-style character class, and Monster Hunter World has a whopping 14 different weapon types for players to choose from.
Monster Hunter World can get pretty complicated – so if you want more assistance check out our comprehensive Monster Hunter World guide. Okay – let’s get to the weapons.
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Monster Hunter World Weapon Basics: which weapon is best for you?
These 14 weapon types have been showcased in the video above by Arekkz – and we’re going to be breaking down each on this very page as well if text is more your thing. For starters, Monster Hunter World weapons are divided into three categories – light, heavy and technical. This should give new players a bit of an idea of what each weapon type might play like, and we’ve broken up our breakdown below accordingly.
There are other attributes that affect weapon performance, but the main one you’ll want to know is the division between cutting and impact weapons. Cutting weapons are great for targeting soft, vulnerable areas to do targeted damage, while impact weapons have a better chance of knocking enemies out.
In Monster Hunter World weapons of the same ‘type’ will always broadly have the same sort of usage. Every Great Sword will have most things in common, for instance, but stats, affinity, elemental buffs and so on will vary from weapon to weapon. You’ll need to read the below carefully to choose hwich is best for you.
Here’s all of the weapon types…
Monster Hunter World: Light Weapons
These weapons are generally quicker and weaker, but don’t underestimate them.
Sword and Shield
The Sword and Shield is a light weapon and is one of the best possible starting points for Monster Hunter newbies. It’s well balanced, boasting a fast, nimble set of actions and moves with the sword that’s balanced alongside decent defense thanks to the shield.
Sword and shield type weapons allow for cutting and impact type attacks in Monster Hunter World, though the big kicker is that you can use items while your weapon is drawn with this weapon type.
It’s not all about beginners, however – the sword and shield is also great for experienced players facing off against new monsters, as it gives good cover as you learn the enemy’s move set. New attacks in Monster Hunter World include an aerial follow up to a combo.
Dual Blades
The dual blades are a very fast light weapon which are great for inflicting status effects. The unique selling point of this weapon type is ‘demon mode’, a switch that lets you change to a different type of play style that’s more damaging – though using it will sap away your stamina.
In Monster Hunter World, there’s been an expansion to the dual blades’ spinning attack from ledges, meaning you can unleash more aerial damage. Mastering these can be difficult thanks to managing your time between regular and demon modes, but it’s a deeply rewarding weapon set if you do so.
Longsword
The longsword has the largest general attack range of all the light melee weapons in Monster Hunter World. It’s actually fairly quick, too – though slower than other light weapons, it’s nowhere near the heavy weapons in speed despite its larger size.
This weapon is built up around charge and release – first you build up energy in your spirit gauge, and then you let rip some brutal and cool-looking attacks by spending that earned energy to power up and buff attacks.
Light Bowgun
The final light category weapon in Monster Hunter World is one for those of you who prefer a bit of range in your combat – is the light bowgun, which is the most nimble of the ranged weapons. It has more mobility and agility than ever in Monster Hunter World, and the ability to embed explosives in the ground.
This is ultimately still a gun, which means juggling ammunition types and the like. Thankfully, changes to the camera in Monster Hunter World also mean that it handles appropriately, with a feeling more like a typical third-person shooter.
Monster Hunter World: Heavy Weapons
Heavy Weapons will require you to have some patience and really master the timing of your attacks, but they’re generally way more damaging as a result…
Greatsword
The Greatsword is your typical, middle-of-the-road heavy weapon option, and it’s the most friendly of the heavy weapons for beginners. It’s a two-handed weapon, which means no shield, but the sword is so large that you can use the broadside of it to guard against monster attacks.
The unique selling point of this sword is its charged attack – when fully charged you can launch into multi-hit combos and shatter enemies under the sheet force and weight of the sword. Add a shoulder barge and you’ve got a well-rounded if slow weapon.
Lance
If the sluggish speed of the greatsword is a little too much for you, the Lance is an ideal alternative. It features a fair amount in common with the sword and shield thanks to how you have a shield in your off hand, giving you excellent defensive options.
Ultimately the true star of this weapon set is its range, however. The weight of the weapon means you’re not as mobile as with a light weapon, so you’ll be standing your ground, poking and prodding to open up an enemy before trying to charge in for a combo.
Gunlance
Take the lance above and add a big old gun to it. Yeah. That’s pretty much an accurate description of the gunlance, however. You even get to keep the shield – but there are upsides and downsides to this configuration.
The gunlance keeps the reach and generally impressive mobility for a heavy weapon that the lance had, but gains explosive new gun-type attacks as well. These gun-type attacks mean you’ll have to reload it, however, and using them will deplete sharpness very quickly indeed.
Hammer
The hammer is a hard-hitting weapon that does blunt damage – the kind of damage that can KO monsters more easily if you’re lucky. The hammer is very hard hitting, and like the greatsword you can power up and charge its attacks.
The flip side here is obvious: range is short, and the weapon itself is sluggish and slow to swing. You can run when the hammer is equipped and drawn, however, so that’s useful.
Heavy Bowgun
The light category had a bowgun, and so of course here is the Heavy Bowgun, its more powerful sibling. This is a high damage weapon with a long range and a higher ammunition capacity – and you can even use it with a shield, which somewhat makes up for how it lowers your ability to move around.
It has a slow rate of fire, too, so you’ll need to place your shots carefully. There’s a wide range of ammo types you can use, so you can customize your approach to any given situation.
Monster Hunter World: Technical Weapons
Weapons that fit into the ‘technical’ category are a little trickier to handle – but they have some very impressive results, with huge damage output and in one instance some significant passive buffs for the rest of your team while the weapon is in use. Let’s talk about these more fiddly weapons in detail…
Switch Axe
The Switch Axe is another transforming weapon in Monster Hunter World, and it’s there that its pros, cons and complexities all are. You’ll want to chain combos together, and sometimes that will mean switching forms mid-combo, which is complicated and has an execution barrier.
![]() Sword And Scale
The axe form as superior reach and mobility while the two-handed sword form is all about dishing out huge amounts of damage. Just be careful, because it’s not all that mobile and you can’t guard at all with this weapon.
Charge Blade
In many ways the Charge Blade can be seen as a sort of natural graduation from Sword and Shield when you’ve mastered that type of gameplay. It’s actually a transforming weapon with two forms – an enormous axe or a sword and shield.
The idea is pretty simple: you’re meant to use the sword mode to build up energy and then switch to axe mode to spend that energy on devastatingly powerful attacks. It has some other useful moves like a backstep and slide, but you’ll need to remember your combos to make the most of this weapon.
Hunting Horn
It wouldn’t really be Monster Hunter without the Hunting Horn, and in this entry in the series it takes on a seriously support-driven role, best used in co-operative multiplayer hunts to buff your team mates.
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It’s not all support since you can take the horn and bash enemies with it with a move set not dissimilar to the hammer – it even has the same blunt properties. It is slow, however, and it’s really all about playing songs with it to buff your team.
Bow
While the technical category is mostly full of fanciful fantasy weapons, the bow is an old faithful – and simplistic in its design. Unlike the guns it has unlimited ammunition and is ideal for mid-range combat. There’s coatings you can apply to arrows to change their properties when they hit enemies.
Equipping the bow has its downsides, of course – you can’t block with it, and your success with it will largely be determined by your ability to keep your enemy at bay so you can pick them off – though that’s helped by a neat new slide and dash moves.
Insect Glaive![]()
In Monster Hunter World the Insect Glaive is now entirely focused around mobility, delivering the most actively mobile and speedy weapon in the game. Keeping up your mobility will have high stamina costs, but it’s worth it.
A low damage output means this is all about landing a lot of hits in deadly combos – and you’ll want to use that mobility to dodge lots, since there’s no block with this weapon. As in past games you can also use the weapon to trigger various buffs.
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